Alderac Entertainment Group, Cascadia, Board Game, Multicoloured, Ages 10+, 1-4 Players, 45+ Minutes Playing Time

£1.17
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Alderac Entertainment Group, Cascadia, Board Game, Multicoloured, Ages 10+, 1-4 Players, 45+ Minutes Playing Time

Alderac Entertainment Group, Cascadia, Board Game, Multicoloured, Ages 10+, 1-4 Players, 45+ Minutes Playing Time

RRP: £2.34
Price: £1.17
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If, however, you want the most relaxing and accessible version of the game, a family variant is included which simplifies the scoring to just groups of animals. This is a great addition for young children and non-gamers playing for the first time who want a gentle introduction to Cascadia. What’s even better about this: some players can play the family rule alongside the normal game to allow people of different abilities to play together and still be complex enough for everyone to enjoy. I think this is such a good idea as it really makes the game suitable for every type of group. Design & Components Use Animal Tokens Wisely: Be mindful of the scarcity of Animal Tokens, especially for rarer animals. Don’t spend them on habitats that offer minimal points. Reserve them for habitats with higher scoring potential. Over the course of a game of Cascadia, players will build up their own ecosystem by placing habitat tiles and wildlife tokens. On your turn you’ll select one of the habitat tile and animal token pairs and place them in your environment. Winning in “Cascadia” requires a balance of tile placement, habitat completion, and strategic use of Animal Tokens. Here are some winning strategies to help you maximize your score: Terrain Tiles: These represent different types of landscapes, such as forests, mountains, and wetlands.

The setup of the forest grid and twilight and moonlight goals along with concoction cards and special player abilities in each game provide great variability so that no two games of Nocturne will play out the same. Different spatial goals and situations will necessitate different strategies and tactics to outwit your opponents in this highly interactive and unique spatial bidding game! Through two rounds (twilight and moonlight) players compete to collect the strongest sets of magical items like firebird feathers, creature skulls, glowing mushrooms, mysterious eggs, and rare herbs. These items have value when collected in specific sets, but can also be combined to fulfill recipes needed for concoctions, scoring you even more prestige! Rules are simple - take two adjacent cards from the dynamic city grid and add them to your expanding city. Use your resource cards and bonuses to construct building cards that require specific combinations. Build special civic structures to multiply your city’s points and be the top urban planner! Cascadia was my #3 new game of 2021 thanks to a combination of easy-to-learn rules and variable scoring methods, making it a solid family game that is meaty enough to satisfy more experienced gamers as well. It’s a game that not only rewards replaying, but makes you want to do so immediately because you realize all the other strategies you didn’t get to try the last time around. Habitat and nature token scoring is easy to understand, but let’s have a look at some examples for the A wildlife cards. Elk score points for being in a straight line. This arrangement would be worth 9 points. Foxes score points for each unique animal type in the tiles surrounding them, even other foxes. This arrangement would be worth 4 points. Grizzlies score for each pair of bears, with no other bears on the surrounding tiles. This arrangement would be worth 5 points. Salmon score points for being in a run, but not necessarily a straight line. Runs cannot be next to each other. This arrangement would be worth 11 points. Hawks score an increasing number of points for each hawk that is next to no other hawk. This arrangement would be worth 5 points because the lower right two hawks are adjacent and will not score. Finishing a Game of CascadiaEach player chooses one of their Habitat Cards and places it face down in front of them, discarding the other. Animal Placement: Be strategic with the placement of Animal Tokens. Consider how they will help you complete habitats in the future. Placing animals adjacent to incomplete habitats can set you up for big points in later turns. As a family, we really enjoy animal themed tabletop games, so Cascadia was right up our street! It is the game equivalent of curling up in front of the fire with a hot chocolate- one of the cozy games you can go to after a long day and relax with. Gameplay What makes Cascadia’s components pop is the art by well-known game artist Beth Sobel. The animal art on the box and cards is first rate stuff, evoking the splendor of the natural wilderness. Even the small animal art on the counters and the tiny terrain on the hexes manages to stir the heartstrings a little. Rules and How to Play

Nocturne is a puzzly spatial bidding and set collection game set in a whimsical moonlit forest illustrated by Beth Sobel! Benjamin Abbott (2022-07-18). "Cascadia is board game of the year after Spiel des Jahres 2022 win". gamesradar . Retrieved 2022-07-22.Each round you begin with a set of numbered tokens that represent your spell strengths. These tokens are used to cast spells and bid on a grid of items (and special actions) on the forest floor. Once you cast a spell, your rival mystics will have an opportunity to cast a more powerful spell onto an adjacent item, hoping to compel it towards them and prevent you from collecting what you need! As the forest is explored, different conditions of magical control will restrict pathways, leading to strategic situations where players can ‘corner cast’ and secure multiple items with less powerful spells. If your spell casting comes up short on the forest floor, you can always make an offering to the forest sprites - magical mice that have their own cache of treasures they may share with you, giving you further options to expand your collection. Cascadia is a puzzly tile-laying game featuring the habitats and wildlife of the Pacific Northwest! In Cascadia, players take turns building their terrain and populating it with wildlife. Players must create a diverse and harmonious ecosystem - each animal species has a different spatial preference and each habitat must be placed to reduce fragmentation and create wildlife corridors. Point City takes the same simple concept of drafting cards and building the best combinations and adds new layers of resource management and engine building to the mix - making the game easy to learn, but challenging for everyone! Cascadia is like that for me. The tiles and wildlife tokens are so beautifully and lovingly illustrated, and fit together so perfectly that they form a wonderful tableau expanding out in front of you. During my games I found myself selecting tiles which would complement my landscape in addition to just earning me points. In fact I intentionally arranged my environment in such a way that mountains led to rivers which led into wetlands and prairies…because that’s how nature works, right? Even though I never won a game, I was always proud of the environment that I crafted!

Cascadia runs very smoothly with little conflict as playing competitively will prevent you from scoring big. If you play only to stop someone else from getting a scoring group, you are more likely to lose as you will likely place hexes that do not add value to your own board. Replayability VERDANT is a puzzly spatial board game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection. Each turn, you will select an adjacent pair of a card and token, and use those items to build an ever-expanding tableau of cards - your home. You will need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You will also build your ‘green thumb’ skills allowing you to take additional actions to take care of your plants and create the coziest space! And although I can sometimes be left feeling like a poor relation when solo modes are a simple BYOS, the added scenarios in Cascadia offer more. They bring a wonderful selection of challenges that don’t need an opponent to bring them to life. Fit to Print is a puzzly tile-laying game about breaking news, designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole!

TEN

Complete Unique Habitats: Completing habitats with unique requirements can lead to big point gains. These habitats are less likely to be contested by other players, giving you an advantage.

The graphic design on the tiles, cards and discs is very attractive. The animal photos are gorgeous, the terrain tiles are bright, bold and very clear and the animal discs are also very bold and clean looking. Cascadia leaves no option for confusion in the components with very little symbology, clear, precise art and high-quality design. It’s all rather elegant, in a classically simple way. From the team that brought you the smash hit Point Salad, Point City is a fast and fun card-drafting engine-building game for the whole family! There are over 150 unique building cards, so you can create a completely different city each and every time you play! The game’s simple yet strategic tile-laying mechanics make it accessible to players of all skill levels, while its intricate puzzle-like nature provides a gratifying challenge.

Point City

Cascadia came out last summer from Flatout Games, the same studio that gave us the surprisingly complex game Calico the year before, with Cascadia a sort of “spiritual successor” to the first title. Calico looks cute and simple, with a theme built around cats and quilts, but the game itself presents a difficult challenge with tight scoring rules and an unforgiving structure—you have a board with a frame around it and have limited places to put hex tiles, with no chance to move them later if you make a mistake. Hall, Charlie; Johnson, Sarah; Theel, Charles (2021-11-05). "The 22 best board games". Polygon . Retrieved 2022-07-22. The game ends when the pool of habitat tiles runs out (which is, rather satisfyingly, exactly 20 turns per player). There is a slight variation in the scoring of corridors for solo mode: your corridors have to have at least 7 matching adjacent terrain tiles to get a 2 point bonus. But besides that, it is a standard BYOS affair (unless you are playing the Achievement/Campaign mode – see below) Curious Creatures



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